﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Controls;

namespace Kopytko.GameBase
{
    public interface IGame
    {
        string Name { get; }
        Version Version { get; }

        event EventHandler GameStarted;
        event EventHandler GameEnded;


        void Run(ContentControl parent, PlayerType playerType);

    }
}
